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人工智能机器人足球(求助机器人足球)

2022-06-12 14:18:07 常识百科来源:
导读想必现在有很多小伙伴对于求助!机器人足球方面的知识都比较想要了解,那么今天小好小编就为大家收集了一些关于求助!机器人足球方面的知...

想必现在有很多小伙伴对于求助!机器人足球方面的知识都比较想要了解,那么今天小好小编就为大家收集了一些关于求助!机器人足球方面的知识分享给大家,希望大家会喜欢哦。

这是三V三的,

现在的主流.

#ifndef Strategy_H

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#define Strategy_H

// The following ifdef block is the standard way of creating macros which make exporting

// from a DLL simpler. All files within this DLL are compiled with the STRATEGY_EXPORTS

// symbol defined on the command line. this symbol should not be defined on any project

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// that uses this DLL. This way any other project whose source files include this file see

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// STRATEGY_API functions as being imported from a DLL, wheras this DLL sees symbols

// defined with this macro as being exported.

#ifdef STRATEGY_EXPORTS

#define STRATEGY_API __declspec(dllexport)

#else

#define STRATEGY_API __declspec(dllimport)

#endif

#include

#include

const long PLAYERS_PER_SIDE = 5;

// gameState

const long FREE_BALL = 1;

const long PLACE_KICK = 2;

const long PENALTY_KICK = 3;

const long FREE_KICK = 4;

const long GOAL_KICK = 5;

// whosBall

const long ANYONES_BALL = 0;

const long BLUE_BALL = 1;

const long YELLOW_BALL = 2;

// global variables -- Useful field positions ... maybe???

//预先定义好地称的尺寸信息

const double FTOP = 77.2392; //Field Top Y coordinate

const double FBOT = 6.3730; //Field Bottom y coordinate

const double GTOPY = 49.6801; //Goal Top Y coordinate

const double GBOTY = 33.9320; //Goal Bottom coordinate

const double GRIGHT = 97.3632; //Right Goal Bach coordinate

const double GLEFT = 2.8748; //Left Goal Back coordinate

const double FRIGHTX = 93.4259; //Field Right x coordinate

const double FLEFTX = 6.8118; //Field Left x coordinate

const double OFFSET=4.5;

int max;

int min;

int mid1;

int mid2;

int min1,min2;

int Old_Role;

int Area1,Area2;

double RB_dis[5];

double RB_time[5];

double RB_angle[5];

double TOFFSET1;

double dis[6];

typedef struct //机器人坐标

{

double x, y, z;

} Vector3D;

typedef struct

{

double x, y;

} Vector2D;

typedef struct

{

long left, right, top, bottom;

} Bounds;

typedef struct //机器人信息

{

Vector3D pos; //机器人坐标

double rotation; //机器人方向角

double velocityLeft, velocityRight; //机器人左右轮速

} Robot;

typedef struct //对方机器人定义

{

Vector3D pos; //对方机器人位置坐标

double rotation; //对方机器人方向角

} OpponentRobot;

typedef struct //球信息定义

{

Vector3D pos;

} Ball;

typedef struct

{

double x,y;

} Point;

typedef struct //环境结构变量中边界的定义

{

double left, right, top, bottom; //边界信息

} Bounds1;

typedef struct //环境信息模型

{

Robot home[PLAYERS_PER_SIDE]; //本方机器人数据

OpponentRobot opponent[PLAYERS_PER_SIDE]; //对方机器人数据

Ball currentBall, lastBall, predictedBall; //球的数据

Bounds fieldBounds, goalBounds; //场地信息

long gameState; //比赛状态

long whosBall; //控球方

void *userData; //用户数据

} Environment;

int flagHome1Home2;

typedef void (*MyStrategyProc)(Environment*);

extern"C"STRATEGY_API void Create ( Environment *env ); // 比赛开始时系统调用,用于出市话用户定义的一些数据

extern"C"STRATEGY_API void Strategy ( Environment *env );//比赛过程中系统调用,每秒调用60次,仿真周期为1/60秒

extern"C"STRATEGY_API void Destroy ( Environment *env ); // 比赛结束后系统调用,释放空间

#endif // Strategy_H

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